Well, I’ve been trying to get ChatGPT to work with me. I haven’t fed it any work-related secrets, but I did try to get it to reproduce something close to a thing I wrote at work. I didn’t have much success, even after I quit writing about it.
I also gave ChatGPT a couple of softball comparison prompts to see how it would reason its way through an opinion-based argument on a subject it had ample access to information about. I wasn’t really impressed with the results, but I could see using the responses as the foundation for making a low-stakes decision.
So, I’m giving it one more public test before I start writing about other stuff on this blog. I want it to help me generate some content for a fantasy game setting I’ve been working on for a while at a different domain.
I keep seeing people argue that AI isn’t great at doing the real writing, but it can be excellent at spurring on ideas or steering content that writers have trouble developing. I’m not sure that I buy that. The problems I’ve seen in the tool so far show that the model is pretty limited. It can’t reason deeply, but it can stack together a bunch of individual arguments. It doesn’t have much awareness of audience or context unless you feed it that information, and even then, it might ignore what you provide. It doesn’t really know where prompts are going, so it can’t “steer” a conversation so much as provide a hard surface to bounce ideas from.
Basically, it’s a brick wall. I’m talking to a wall here. But, if I can’t expect it to be creative, let’s see what it can do for me.
Prompt: grizz the ogre runs a tavern in a high fantasy imaginary world. grizz has an mba, but he is a pacifist. what three hobbies does grizz enjoy the most?
This personality was generated a few posts ago. I like the idea of “Grizz the pacifist Ogre who runs a fantasy Applebee’s.” That could be fun. I want to dive in a little more, now. I gave Grizz an MBA because ogres tend to be portrayed as dumb, slow-witted, and monstrous, or they go the Shrek route and get portrayed as dumb, uncouth, and jovial. An MBA seems like a good counterbalance: Grizz has some analytical skill, some business acumen, and probably a five-year plan.
ChatGPT’s responses will always be on the left and in red.
As an ogre who runs a tavern in a high fantasy imaginary world, Grizz may have a unique set of hobbies that align with his interests and values. Here are three possible hobbies that Grizz might enjoy:
- Cooking: Grizz may enjoy experimenting with different ingredients and cooking techniques to create delicious meals for his patrons. As the owner of a tavern, he likely takes great pride in the food he serves and enjoys using his MBA skills to run his kitchen efficiently.
- Gardening: Despite his large size and intimidating appearance, Grizz may have a soft spot for nature and enjoy tending to a garden in his spare time. He may grow herbs and vegetables to use in his cooking, or simply enjoy the peacefulness of tending to plants and flowers.
- Reading: As a pacifist, Grizz may prefer to spend his free time engaged in quiet and contemplative activities. Reading books, whether they be fiction or non-fiction, can provide a means of escapism as well as a way to expand his knowledge and understanding of the world. His MBA background may also make him interested in reading business and management books to improve his tavern’s operations.
Good sounding board so far. Cooking is a common joke hobby for ogres (“halfling stew with a dwarf-toe salad, coming right up!”), but I like that ChatGPT tried to connect the MBA background to Grizz’s cooking hobby — this paints a little sharper picture of who Grizz the Ogre is. Specifically, he takes a lot of pride in his work.
Gardening and reading both seem to stem from the pacifist token in the prompt. Again, I’m getting a fuller picture of who Grizz is. He isn’t a one-dimensional innkeeper like Barliman Butterbur, but this spread of hobbies and character traits aren’t giving me much to work with.
Now, I haven’t told ChatGPT why I need this information, so maybe that’s the next prompt.
Prompt: using the information from the previous prompt and response: grizz the ogre has a problem that he cannot solve himself. he needs to send a party of four adventurers on a quest, and those adventurers must be willing to risk life and limb for a keg of ale and a good reputation. what quest does he offer them?
I know that ChatGPT can remember what it has been prompted for and what it’s returned in a single chat thread, and I regularly use that as part of my prompt engineering.
Grizz the Ogre, being the owner of a tavern, may be facing a shortage of a key ingredient for his ale-making process. Perhaps a rare herb or spice that grows in a dangerous location, guarded by mythical creatures or protected by treacherous terrain.
To solve this problem, Grizz might send a party of four adventurers on a quest to retrieve the ingredient. The adventurers must be willing to take on the risk and danger involved in the mission, as well as be motivated by the promise of a keg of ale and a good reputation upon their return.
The quest could involve traveling to a remote and dangerous location, facing obstacles and challenges along the way. For example, they may have to cross a treacherous mountain range or navigate through a dense and dangerous forest. Once they reach their destination, they would have to locate the herb or spice and retrieve it, while fending off any guardians or protectors that may be guarding it.
Upon completing the quest and returning to the tavern with the ingredient, the adventurers would be rewarded with the promised keg of ale and a reputation for bravery and skill. Additionally, Grizz may offer them a discount on future purchases at the tavern, as well as recommend them to other adventurers who may be seeking skilled companions for future quests.
Now, here’s an interesting connection with the cooking and gardening hobby. Maybe Grizz is a farm-to-table fan, growing what he can and buying raw ingredients for the rest of his menu.
Being asked by a business owner to retrieve some goods or an ingredient is common enough to have its own slang term in RPGs, but I like the potential twist that Grizz is asking for something that he knows very well but cannot retrieve himself.
My sounding board hasn’t given me much that I wouldn’t have come up with on my own, especially if I wanted a low-stakes adventure that could be run in a single game session.
The twist is that “herb or spice” was recommended early in the response. I have run plenty of games that used rare cooking ingredients as a MacGuffin, but Grizz is also a cook and a tavern owner. Maybe he needs a brewing ingredient he can’t obtain on his own for some reason?
Prompt: using the information from the previous response: what herb or spice used in brewing grows in dense, marshy forest? and what dangers might adventurers face if they tried to retrieve enough of that ingredient for grizz the ogre to make 50 gallons of ale?
As an imaginary high-fantasy world, the herb or spice that Grizz needs for his ale-making process could be entirely fictional, or it could be based on real-world ingredients with fantastical properties. Given the context of a dense, marshy forest, one possible ingredient that Grizz could need is bog myrtle.
Bog myrtle is a real-life plant that was commonly used in brewing beer in ancient times, particularly in Scotland and Scandinavia. It has a distinctive aroma and flavor that can be used to bitter and flavor beer, similar to hops. In a high-fantasy world, bog myrtle could have additional properties or uses beyond its real-world applications.
To retrieve enough bog myrtle for 50 gallons of ale, the adventurers would likely have to venture deep into the dense, marshy forest where it grows. Along the way, they may encounter dangerous creatures such as giant spiders or swamp monsters, as well as poisonous plants and treacherous terrain. The marshy ground could be unstable, making it easy to sink into quicksand or get stuck in mud.
The adventurers may also have to deal with local inhabitants who may view outsiders as a threat or competition for resources. For example, a tribe of goblin brewers might also use bog myrtle in their own ale-making process and see the adventurers as a threat to their supply.
Overall, the dangers that the adventurers could face while retrieving enough bog myrtle for Grizz’s ale-making process would be a mix of natural hazards and fantastical creatures, as well as potential conflicts with other groups with their own interests in the area.
At this point, I have decided it’s a beer brewing ingredient, so ChatGPT is not doing much steering here. As a sounding board, it’s a quicker tool than looking through brewing recipes and Wikipedia entries to find a realistic ingredient that characters may need to look for in a forest or cave. (I’m going with forest because I’m developing a larger set of adventures taking place above-ground, and this will be a nice addition to that collection.)
ChatGPT is steering me toward a specific kind of plant. I’ve never heard of it, and I like the bit of history because it tells me something about the forest it will grow in. I can source some images of Scottish and Scandinavian forests, and according to the Wikipedia entry on the plant, I can probably grow some at home, too, it says.
I’m also getting a suggestion for the kind of threat characters will encounter — a pretty standard “village of goblins between you and the quest objective.” I like that it suggests goblin brewers. Maybe this is a rival brewing group? Maybe Grizz bought his bog-myrtle from these goblins, and they cut off the deal for some reason?
Prompt: using the previous response: how much bog-myrtle would be necessary to brew 50 gallons of ale?
The amount of bog-myrtle necessary to brew 50 gallons of ale would depend on a variety of factors, including the specific recipe and brewing techniques being used, as well as the desired flavor and bitterness of the final product. However, as a rough estimate, a traditional recipe for bog myrtle beer might use around 1-2 pounds of fresh bog myrtle per 5-gallon batch of beer.
Assuming a batch size of 5 gallons, and a usage rate of 1-2 pounds of bog myrtle per batch, 50 gallons of ale would require between 10 and 20 pounds of fresh bog myrtle. Of course, this is just an estimate, and the exact amount could vary based on a number of factors, including the potency of the bog myrtle, the brewing process, and the preferences of Grizz and his customers.
Now, there’s a common mechanical problem in many fetch quests. MMORPGs have ruined this type of quest because players will be told to slay four rats or collect six tree branches or whatever. When it comes to collecting rare ingredients, how much is enough?
50 gallons is a pretty reasonable amount of beer to make for a special recipe. A keg of beer is 15.5 gallons, so we’re looking at 3-4 kegs from Grizz.
Would Grizz offer up to 30% of the beer he is trying to make in return for this bog-myrtle? Depending on the cost of the other ingredients, maybe. Maybe he also doesn’t think the adventurers are guaranteed to come back?
Prompt: using information from the previous prompts and responses: if a tribe of goblin brewers guarded a stand of trees with ample bog-myrtle growing in it, what means would they use to defend their crop? if they would be willing to barter or trade for 20 pounds of fresh bog-myrtle, what would they accept as a reasonable offer?
If a tribe of goblin brewers guarded a stand of trees with ample bog myrtle growing in it, they would likely use a combination of physical and magical means to defend their crop. Physical defenses could include traps, ambushes, and guards armed with weapons and spells. They may also use magical wards or illusions to hide the location of the bog myrtle or make it difficult for outsiders to access it.
If the adventurers were able to negotiate with the goblin brewers for 20 pounds of fresh bog myrtle, the goblins might be willing to accept a variety of items or services in exchange, depending on their needs and priorities. Some possible options could include:
- Other rare or valuable ingredients that the goblins need for their own brewing process.
- Weapons, armor, or magical items that would help them defend their territory or expand their influence.
- Information about potential threats to their tribe or opportunities for expansion.
- Captives or slaves who could be put to work in their mines or breweries.
- Monetary payment in the form of gold or other valuable goods.
It’s also possible that the goblins might not be willing to trade at all, and instead insist on maintaining exclusive control over the bog myrtle. In that case, the adventurers would have to find another source of the ingredient or risk a conflict with the goblin tribe if they attempt to take it by force.
Pretty common adventure ideas. Fight the goblins, trade with the goblins, steal the stuff… Nothing spectacular.
One thing I do like about this sounding board approach is that I’m given a big pile of common ideas pretty quickly. They’re on the page, and I can immediately reject the ones I don’t want to pursue.
This reminds me of the old “throat clearing paragraph” technique someone taught me a long time ago: when you can’t get started writing something, start writing about how you can’t get started, then see if it leads you anywhere.
In this case, I can reject a lot of the trade ideas (why would characters bring this stuff with them?), but I do like the idea of Grizz maybe sending some of his own flavoring ingredients to trade, perhaps in a misguided attempt to forge a trading connection?
And, I like this last point. “Tribe of goblin brewers” sounds less civilized, but maybe they have near-exclusive access to a rare or hard to acquire ingredient and that’s their primary source of power or income.
Now that’s a trade opportunity an ogre with an MBA might be interested in.
Prompt: using the previous prompts and responses: what threats or dangers would a tribe of goblin brewers living in a dense, marshy forest have to contend with on a regular basis?
A tribe of goblin brewers living in a dense, marshy forest would face a variety of threats and dangers on a regular basis. Some of these could include:
- Natural hazards: The marshy forest itself would pose a number of hazards, including treacherous terrain, unstable ground, and the risk of flooding. The area may also be prone to heavy rains, storms, and other extreme weather conditions that could threaten the tribe’s homes and resources.
- Dangerous wildlife: The dense forest would be home to a variety of dangerous creatures, including giant spiders, snakes, and predatory animals like wolves or bears. The goblins would need to be constantly on guard against these threats and find ways to protect themselves and their resources.
- Other tribes and factions: Depending on the specifics of the world and the tribe’s location, they may also face threats from other groups vying for control of the same resources. This could include rival goblin tribes, aggressive human or elf settlements, or powerful monsters or magical entities that seek to dominate the area.
- Food and resource scarcity: Living in a dense, marshy forest would make it difficult to access certain resources or find reliable sources of food. The goblins may have to forage or hunt for food, or rely on trade with other groups to supplement their own resources.
- Disease and illness: The marshy forest could also be a breeding ground for disease and illness, particularly if the tribe is unable to maintain clean living conditions or access medical resources.
Overall, the goblin brewers would need to be adaptable and resourceful in order to survive and thrive in such a challenging environment. They would need to constantly assess and mitigate the various threats they face, while also finding ways to expand their resources and influence within the forest.
This last one is just preparation. As far as I see this adventure narrative going, the rough structure is:
- Grizz needs a rare ingredient, finds some expendables to get it, offers payment on delivery.
- Expendables go to a location indicated by Grizz, potentially armed with coin or trade goods to acquire bog-myrtle from these goblins.
- Goblins refuse. Characters must decide whether to offer more in trade, take the bog-myrtle by force, take it secretly, or give up.
The only thing I didn’t ask is what Grizz might have sent the Expendables with as a trade good. Maybe in this case it’s a sample of something he grows in his garden?
Useful?
This may be the most stereotypical, low-level fantasy RPG adventure narrative, but I kind of like it. I appreciate some of the small details, like bog-myrtle being a real ingredient (Ed. note: does not grow in the Pacific Northwest) and having a pretty easy conversion into a real recipe. I really like having an amount that needs to be retrieved, because this provides an interesting angle on the adventure that isn’t typical: how do you bring back twenty pounds of fresh plant matter?
So, the way I see it, ChatGPT has given me one clear resolution that is common in fantasy RPGs: kill the goblins, take their bog-myrtle. If they are brewers, though, maybe there’s another way. They might have preserved or dried bog-myrtle, even if they aren’t willing to trade it away (20 pounds of fresh plant matter would still reduce to several pounds of dried leaves).
That’s a good one-shot adventure, and a pretty good writing task for me to document creating in another post.











